The following morning Nisca, Narsius & Ursus scout around the city to sell off assorted loot before visiting Judge Daramid. En-rout though they find their progress blocked by four duelists from the University, dangerous-looking fops that promptly surprise them by swearing fealty to Nisca! They’d seen her performance at the trial, and had heard of her exploits about town, and wish to follow and learn from her. She agrees to take the lot on, sending the three young men to go meet with Hap back at the hotel, while the exotic-looking Shala Niclleby stays by her side.
Judge Daramid happily pays them as promised, but points out she’d overheard them talking with the Beast about visiting his creator at Schloss Caromarc. She’d like them to follow up on that, and would very much like it if they might find out if his creator happens to have a way to control the Beast, so he can be prevented from future rampages (such as the one at the University). They’d best hurry too, given a mob is setting out to hunt him through the swamp. She takes Nisca aside and informs her that several soldiers were impressed by how she quelled the mob the other night without bloodshed, and have asked if she might have them reassigned to her service & protection – this she has done. They await her at her hotel.
When they get back to the Inn where they have been staying, they find a small crowd around Hap. On top of the 4 foot soldiers and 3 newly minted squires, Nisca finds two Acolytes have been sent over by the Church of Phasama to assist her in clearing out Brother Swarm & his minions back in Hergstag, and an experienced Caravan Guard who thought she could use an old campaigner to oversee the lot of them. Agreeing to take them all on, she leaves Sgt. Kristoff Browgin in charge to get everyone prepared for the journey to Schloss Caromarc while she, Narsius, Ursus, Shala, Kendra & the two Acolytes make plans to deal with Hergstag & the wraiths the following day.
Morning comes and they set off at first light. By noon they’ve reached the ghost-town and set out for the first farmstead, home to the Wraith Allan, whom they quickly overpower and send to his eternal rest. The next farmhouse though they find in flames! Outside waits the dangerous, spooky, yet somehow sexy Daemienten, who claims to have heard about the wraith infestation and already dealt with the other ghost-children. Unable to read her as anything other than honest, they all agree to join forces and head off to the Scarecrow on the hill where Narsius had bound Brother Swarm.
Narsius calls him out, but it being day he refuses, so they set fire to the scarecrow, burning it to ash. In the ashes they find a hidden entrance to his lair, and climb inside. Brother Swarm slips out of the wall to catch them by surprise, but Narsius spots him in time, throwing up an anti-undead shell that keeps him at a distance. Baracading much of the cave and protecting the party’s weaker members, they limit Brother Swarm to fighting Ursus, Shala, Nisca & Daemienten at the far end of the cave while the rest use magic and prayer to injure him from safety. Battering him down every time he pops out of a wall to strike at Ursus, they finally bring the master wraith down, then bundle up the four missing bodies and return to bury them in Gravecharge, Lepidstadt’s Cathedral dedicated to Pharasma.