The Lorrimor Legacy

1-3: Our story so far...
The Haunting of Harrowstone
Part 1: The last will and testament of Professor Petros Lorrimor.

Our heroes filter in over the last few days of Pharast and begin as Pallbearers, carrying their former friend and mentor in his coffin into the Restlands. Aaron, Ishara, Lune, Ozric, Narsius & Ursus all take a poll, while Nisca walks ahead providing comfort to Professor Lorrimor’s daughter Kendra. Behind trail a small collection of local friends, including the local tavern-keeper & a number of local councilmen, none of whom prove very useful when the processional finds it’s way blocked by an unruly mob.

Led by Gibs, a disgruntled veteran, the mob is outraged that a “necromancer” such as Prof. Lorrimor might be buried in Pharasma’s graveyard, and Osric, Narcius and Luna’s attempt to calm them down only outrage them further (“let these freaks & foreigners tell us who can & can’t be buried in our backyard? Never!”), but they are put to route when Nisca draws herself up to her full, aristocratic height and puts the fear of their betters in them before any real damage to either side is done. Only one is taken, falling early on to Ishara’s sleeping magic, and he gets to hear Father Grimburrow’s full lecture himself when the elderly priest arrives to be properly shocked by the mob’s scandalous behavior.

The precessional reformed, they continue on to put the Professor in the ground, and as the service concludes, each of his old friends says a few words, sharring their memories of the dead man who has brought them all here. Later, they reconvene to listen to the will at the Lorrimor home, where they continue to get to know his daughter Kendra better, as well as each-other, had find out the details of the Professor’s demise. Councilman Vashan arrives to present the will, informing them all that while Kendra inherits the majority of the Professor’s affairs, he has left them with 100PP each, presuming they can watch over his daughter for a month and deliver some library books back to the Lepidstadt University at the end of that time. After the Councilman leaves, Kendra pulls out the collection of books, and they find the Professor has left to them his Journal as well. The Journal holds many curious hints, not the least of which seems to be suggestions that the Whispering Way had come to Ravengro with a sinister interest in the old Harrowstone prison, that he had visited a hidden catch left behind by Pharasmian ghost hunters before he died, and that these and other factors may have led to his death.

Part 2: Crimes not Forgotten.

The next morning is spent arguing while dealing with hangovers from the wake the night before, and much of that argument revolves about how to spend the next month. In discussing what they’d learned the night before, Aaron & Narsius prove veritable founts of lore regarding the history of Harrowstone (and it’s five last, most famous prisoners) & the Whispering Way. In the end, Kendra shows Nisca around town while Osric & Luna reconnoiter the Restlands, Narsius & Aaron wander up to look at the Harrowstone walls, and Ursus & Ishara sleep in.

At the Restlands, Luna’s Eildolon is spooked by finding her mistress’ name on a gravestone dating 50 years ago, but the words vanish before she can draw attention to it. Osric & Luna find the mausoleum wherein the ghost-hunting gear is supposedly hidden & note the lock is already rusted & broken before returning to join the others.

Everyone meets back at the town square before retiring for lunch at the Laughing Demon. After another rousing debate of etiquette vs. expediency, Aaron persuades them to talk to Father Grimburrow to seek permission to retrieve the ghost-hunting cache from the Mausoleum. THe Father proves reluctant, but he reluctantly agrees once Nisca weighs in and provides some assurances that she will provide oversight. Except for a brief bout of trouble with some centipedes thinking of them as potential snacks, the Party retrieves the gear with little trouble. While everyone else returns to the Lorrimor house so Kendra can figure out what their treasure is and what it can do, Luna drops by the church to update the Father on what they found and has a strange encounter with ghostly wagon-tracks heading up to Harrowstone. Back at the house, Ishara notes that the symbol on the box containing the spirit planchette is the same as on one of the books in the chest they’ve agreed to take to Lepidstadt – the seal of the Palatine Eye.

Part 3: Strange days in Ravengro.

The following day they find Sheriff Caeller at their door with a couple of deputies, asking their whereabouts two nights before. Turns out the Harrowstone Monument to all those who died in the fire 50 years back had been vandalized. Kendra vouches for their alibi, and the Shriff takes his leave, but leaving their curiosity piqued. After spreading around the gear recovered from the previous night’s excursions, the gang follows Kendra to the Monument, where they find a large “V” scrawled in blood at it’s base. Recent rains has washed away any tracks though, Osric discovers. Sending Kendra back to the safety of the house with Luna and Ursus for company, they push on for Harrowstone.

As they enter the prison grounds Osric scouts ahead, only to fight off an overwhelming sense of claustrophobia and the sensation of being on fire, a condition that disorients him only momentarily. After nearly a half-an-hour turns up nothing searching the smaller of the two buildings on the prison grounds, they are re-joined by Ursus and head up to explore the outer wall, upsetting a massive rat’s nest in the process. Fighting off the swarming rodents, they find little of interest and head back down and across to stairs leading up to the westernmost balcony of the Prison proper. While Ishara works on unlocking the door to the second floor, a scythe is lifted up from a nearby block of stone by two skeletal hands and attacks! Nisca puzzles out that this was once Harrowstone’s place of execution, and the scythe the tool thereby – not that useful, but a marvelous distraction from the sunlight finally pushing out from behind the clouds. Working together they manage to alternately wrestle it to the ground or otherwise distract it enough for Narcius to batter the haunt away with his magics. The lock proves too hard for Ishara, so Aaron & Ursus set about struggling to batter it in…

4: The Piper of Illmarsh
The Haunting of Harrowstone

Rejoined & refreshed by Kendra, Luna & a picnic lunch, Aaron & Ursus redouble their efforts to break down the door and it breaks under their methodical and patent exertions a half-an-hour later. Leaving Ursus & Kendra outside on the headsman’s balcony (to “keep Kendra safe…” and give Ursus a chance to rest), the rest of the company heads in.

Not long after they begin their exploration of the West Wing prison-cells several amongst them hear a strange piping noise, followed by the surprise onslaught of over half-a-dozen Skeletons. Ishara is so startled she runs wildly away, and right into the midst of the nearby cafeteria, startling a nest of Stirges who proceed to attack & feed. Nisca also looses her nerve and flees briefly, while Narcius finds himself entranced by the music, paralyzed as he sees the ominous advance of the phantom piper – if not for the fast action of Aaron dragging him to safety, he might have been overwhelmed by the skeletal hoard.

Though thrown into disarray as they fight on so many fronts, the party manages to rally, with Ozric & Luna running to Ishara’s aid to drive off or kill the stirges. Narcius shakes off the stupor he was trapped in once out of the west wing, and – despite sudden multiple perforations from unseen forces invokes his necromantic gifts to take control of several of the attacking skeletons. By the time the others have rallied to his aid, the Corpse Mage has over half the undead under his control and they manage to destroy what he does not master in short order. But as Nisca overcomes her fear to return to lend a hand, the piping begins again. Kendra races in behind her and shouts to Ishara to run forward and activate the Haunt Siphons, and between the two of them and their magics the Piping is quelled.

Retreating back to the Lorrimor House to recuperate & lick their wounds, the next three days are spent fighting off filth fever while doing research and chatting up the locals in hopes of finding out more about the mysterious Piper of Illmarsh (the source they have deduced for their harrowing troubles up at the prison). While little information relating to that seems forthcoming (the Town Hall refuses to give them access to their records, as does the church, and little can be found on the topic in the libraries of the Lorrimor House or the Unfurled Scroll), they do discover the local children know an interesting rhyme that obviously hints of the five prisoners’ proclivities, and hear an interesting story from the local Apocithary of how the warden’s wife supposedly still haunts Harrowstone. Ishara gets quite excited to find the Unfurled Scroll holds a Manual covering the construction of Flesh Golems, but conversely (and more relevantly) Aaron discovers a second letter (“E”) has appeared on the Warden’s monument outside of town.

5: Haunted Doorways
The Haunting of Harrowstone

It is the morning of the 6th of Gozran when again the company (consisting of Nisca, Narsius, Lune, Aaron & Ozric) sets out. First they visit with the local smith, a surly old dwarf by the name of Jorfa, and Aaron manages to persuade her to give him a discount on repairing his sword. She takes enough of a liking to him she proves willing not only to cut them a break (which still leaves them broke), but tells them a little about the town’s early days and shows them the magic rapier & shield she has hidden for “special customers.” Until the work is done (in about a week, the smith states), Aaron contents himself with the Executioner’s Scythe as his primary weapon.

Agreeing to meet up with Kendra again for lunch in the prision courtyard, they head up to Harrowstone. Rather than pick up where they left off, they decide to scout the parameter of the Prison itself, and find that the foundations are covered in Varisian runes splattered with blood, runes only a few weeks old. The name of Warden Hawkran keeps popping up, leading Narsius to wonder if whomever is defacing his memorial in town might not also be behind this.

On the far side of the prison they find a cesspit that Aaron insists on investigating, but outside of scaring some rats and making himself sick & stinky, little is found to interest the expedition. While Aaron is washing up at the nearby murky lake eating up a corner of the building & much of the courtyard, the party is nearly taken by surprise by a trinity of skeletons, which they dispatch through spells and bullets in short order. Narcius is especially pleased when the skeleton now under his control bursts into flames and wanders about as his own personal human torch.

Heading back around and through the main entrance the gang is dismayed when they are separated from Narsius’ new toy after sending him down a hall, only to have all the doors close at once, trapping them in the foyer. After several attempts at breaking free and having more doors shut & seal themselves from them, Nisca discerns that an undead spirit of some sort is responsible, so they trigger it again and Narsius dispels it (at least temporarily) and they exit to rejoin the ever-burning bone-man. The corridor proves to give access to several offices, and a treasure-trove of prison-records. They spend the time until Kendra arrives with lunch organizing and reading files, eventually finding out names and details about the Loper & the Splatter Man. Hearing Kendra calling, they head out, only to find themselves again trapped by the doors. Nisca mentions recollections of similar haunts that lurked in her mother’s castles back in Celiphias to Narsius, who pulls out a vial of holy water with which he sprinkles the foyer. THAT seems to do the trick!

6: Monumental desecrations
The Haunting of Harrowstone

With Kendra and lunch arrives Beija Thorus, a gimp Gnome touched by the spirits of the dead and here to repay her debt to the deceased professor. While they eat lunch the ladies are brought up to speed, and when Kendra takes her leave Beija trades places with Luna for escorting her home while the rest spend the rest of the day (and half the night) researching the remaining three prisoners they know so little about.

It is nearly midnight when they stop, but the only additional clues they find relate to the Piper of Illmarsh and his modis operandi. To placate Aaron Narsius dispatches his pet flaming skeleton, discovering the hard way that they explode when destroyed. Though they are merely injured, the paperwork is set alight and they are forced to flee.

Back at the house, they begin readying for bed. Kendra scolds them, having waited up with worry, and sets off for the kitchen when a knock at the door rouses concern. Before she can be stopped, the innocent Beija opens the door and is nearly struck hard by the undead corpse of Professor Lorrimor himself! Everyone is shocked, and Kendra & Beija give out little screams, but few spot the nervous twitch or gleam of madness slipping into the edge of Narsius’ eye. Before their mentor turned zombie can do harm though, Narsius brings the mindless corpse under his control. After some argument it is agreed that the Professor must be escorted back to his grave and reintured by Narsius, while Aaron runs ahead to get Father Harrowgrim to oversee things.

As they are heading out, however, Nisca spots lights gathering down at the town square, then advancing in their direction, so they send Narsius out the back way with his undead charge. They then head out to distract the arriving Sheriff Caeller and his deputies, who had come out to investigate the screams. Kendra and the others persuade them she had had a fit of histaria from a nightmare, and after they have taken their leave Aaron hustles to the church while the rest head off to catch up with Narsius.

They soon find Narsius, standing alone and seemingly stupefied on the southern bridge. After a few frustrating minutes he comes to with no recollection of what happened. Desperate to track down the missing professor, Ozric leads them on the first, most recent tracks he can find leading away from the bridge, which in turn takes them further south along the river… to the Harrowstone Monument. As they approach Nisca’s nose catches the sent of blood on the rain-swept wind, and her Dhampyr nature spurs her on, but also gives them warning that something ahead is freshly dead.

But instead of the professor they find Gibs, the leader of the rabble that had disrupted the professor’s burial. Dressed only in his nightcap and gown, with bloody razor in hand and a dead dog at his feet, he screams “you shan’t stop our escape! She WILL die again!” as he charges! The old soldier proves almost more than they can handle, but they manage to subdue him, noting that he had added an “S” in dog’s blood to the “VE” already there just as they’d arrived. Dragging him back to the town jail and filling Caeller in on the facts as they saw them, the Sheriff agrees to lock him up and bring this issue before the Town Counsel at the meeting the following night, recommending they come as well.

Meanwhile, Aaron had been banging on the church door when he spotted a shadowy figure lurching into the Restlands, and had sprinted after. He had almost caught up with the figure, and managed to identify it as the zombie Professor, when another zombie burst out of a nearby grave and pummels him into unconsciousness.

When the rest of the gang arrives, they find Father Harrowgrim leaving the Restlands, the unconscious Aaron on a stretcher, and hear of how he had been found & rescued by the recently awakened Acolytes. Narsius and company bring the Father up to speed, and so all return to the Professor’s grave, where – following Narsius’ last instructions – the Professor’s body patiently waits. Giving the Paladin healing for his injuries in Pharasma’s service, Harrowgrim sends them home to get some much needed rest and to tend to their injuries from this busy night.

The following day, while Beja tends to the injured and Aaron tidies up the Lorrimor place, Nisca heads into town to chat with Sheriff Caeller. The Sheriff is out, however, off investigating claims of the recently conscious Gibs that he has no recollection of being out last night and his accusation that they must have set on him while he slept at his home and are trying to frame him for their own crimes.

As she is heading back, she notes there seems to be a slight change of attitude amongst the populace of Ravengro. The son of the owner of the Laughing Demon calls out to her, telling her tht she should bring the rest of the gang by for a round of free drinks. At the General Store they give her a free mince pie to take back to feed her injured friends. Word is out about Gibs capture, caught red-handed mutilating Old Samson, the town mongrel, to desecrate the Harrowstone Monument, and the locals appreciate what the gang has done for them.

Back at the Lorrimor place, while Narsius is away taking confessional with Father Harrowgrim, the gang decides to pull out the planchette and use it to talk to what spirits their may be lurking about the Lorrimor home. After asking the spirits what is animating the dead, the bronze device jerks to life and drags their hands through each number until settling on the number 5. Thinking it through leads to only one conclusion, the five notorious prisoners of Harrowstone they keep hearing about must be behind these dangerous hauntings…

7: Fear the Fire!
The Haunting of Harrowstone

That evening Nesca, Narsius, Beja, Ursus & Arron attend the Ravengro emergency Town-hall meeting to discuss the recent rash of hauntings, Gibs’ arrest for the local vandalism, and to address the town’s rising concerns. But while Aaron and Nesca are in front of the crowd, the oil-lamps flair up and set the building on fire!

While Aaron directs the panicking crowd to calmly exit the building through the front doors, the rest f the gang set about either following Kendra’s example to stomp out the fire with their cloaks or help those caught in the flames. But trouble is doubled when a pair of flaming skulls burst in through the windows – though they swiftly fall under Narsius’ sway and soon dunks the in the river. With much effort the gang rallies and puts the fire out – help from the crowd via the bucket brigade Narsius calls for proves invaluable on that front.

With the crisis averted, a thankful town counsel offers 500gp per party-member if the gang can break the haunting curse of Harrowstone Prison and thus free Ravengro from its’ current predicament. Narsius leads the flying skulls back to the church of Pharasma & asks for their aid in disposing of them (and seeing them properly buried in the Restlands) – a task Father Grimbrow not only agrees to, but is further told if he or his comrades ever need healing, they shouldn’t hesitate to call upon the church for aid. The Sheriff (and others in town) all seem fairly liberal in their offers of aid.

8: Father Charlitan
The Haunting of Harrowstone

Next morning our heroes consider their next action, eventually choosing to go along with Ozric’s suggestion to use the Bronze Planchette to seek answers from the spirits as to who released the Five Prisoners causing so much trouble now. The answer is surprising – Vesorianna, wife of the Warden?

After lunch Ozric, along with Nisca, Narsius, Aaron & Kendra, head up to the Prison to finish their exploration of the upper floor (and perhaps discover if the Piper of Illmarsh is still lurking around). Searching through previously explored territory reveals nothing new (though Ozric swears he thought he heard music, and singing…); pressing further they find in one of the larger cells a skeleton weighted down with heavy chains, each bearing a different holy symbol. Another room proves to be a badly fire-damaged kitchen. In one of the further cells they are ambushed by a pair of irate crab spiders who prove particularly underwhelming. As they turn they are confronted by an ominous archer with, apparently, a stag’s skull or a head. Before things can get out of hand, Variel Forestwalker removes his strange helmet and offers his aid. He had been passing through town when he heard all the frightful rumors of this place and heard that our heroes were the ones to seek out if he wished to lend a hand. With Variel in tow they are also soon joined by Ursus, who was running a bit late.

Climbing a ladder they fond in one of the cells, they step out of a rubble-strewn chamber to enjoy the view of the highest balcony of the Prison. Ozric lingers behind to poke through the rubble inside the tower, only to be ambushed by an exceedingly large and cranky Stirge. Though the blood-sucker is swiftly dispatched, it still manages to injure Ozric, who in turn falls into a mysterious swoon. As the party watch in horror his body becomes bound with phantom chains that writhe and constrict his unconscious form. Not knowing what else to do, they pick him up and head for the exit.

Ozric awakes to discover he is being tended to by an unfamiliar red-headed priest at the Church of Pharasma. He has just been raised from the dead, states the priest. Apparently the Stirge killed him months ago, and his associates left him at the Temple for burial. They failed to stop the haunting, instead leaving town after Kendra too had died to finish their other task, to return the books the Professor had left them to Lepidstadt. The good father had seen fit to return him to life because Pharasma had given him the word that “death follows in his wake.”

After wandering about Ravengro -almost a ghost-town by this point – he shoulders his back and quietly leaves town to follow his friends north. After some harrowing encounters on the road with a floating giant head, bigoted guards in a city along the way, and a spooky traveling carnival, he reaches Lepidstadt to find his friends already dead, having been caught inbetween the Beast of Lepidstadt and an angry mob. Revenge in his heart, Ozric asks about for allies to go hunt the monster.

A doctor wearing a plague-mask entreats him into an alleyway to discuss how he might help, only to stab him. With his blood the Doctor begins writing his name on the ally wall. Ozric manages to yank the mask off, revealing the face of the red-headed priest… just as he awakes, just outside of the prison as his friends are carrying him back to town to see if the priest cant save him. The haunting of Ozric dispelled, they decide it is still a good plan to visit Father Grimbrow just in case.

9: Tormented Souls
The Haunting of Harrowstone


With Ozric still out of it from blood loss and his experience with Father Charlatan, the group decides to spend the next day doing research at the Ravengro Town Hall while he recuperates. Aaron discovers much of the tragic story behind the Mosswood Marauder, while Niscaand Narsiusdiscover nothing new on either Father Charlatan or Vesorianna.

Meanwhile Varielwanders about town to do a little shopping and gets to know both Jorfa the Smith and The Avanaki family that run the General Store. That night though, Varielfall prey to a terrifying nightmare wherein he is a prisoner up at Harrowstone, trapped watching in his cell as his name appears in blood above his bed. Waking, he discusses the event with Narsiusand the others, who in turn point out that while the rest may have been a dream, someone has still written his name in blood above his bed.


The following morning Narsius, Nisca, Aaron, Variel, Kendra, Ozricand (a little later) Ursusbegin a search of the eastern side of the main floor of Harrowstone Prison. In the auditorium they note a heavy, locked metal door behind the caged area that proves too hard to bypass. Passing through the main hall towards another exit however sets off a cold spot that both frightens and freezes them, scattering them across the room. Unable to figure out how to disrupt the haunt, they flee quickly to the next chamber.

Here they find the remains of a training area, the far end of the room (and prison) collapsed into the lake. In the heart of the room a charred hole to the lower levels, all that remains of the old lift, beckons. As Ozricmoves up to investigate though three skulls float up, catch fire and attack! They prove little threat though, falling swiftly to Ozric‘s bullets, Variel’s arrows and Aaron’s scythe. Narsiuscomplains bitterly about not having a chance to bend them to his will.

Turning northward to the next room (also partially in ruins and falling into the lake), they are quite startled by an oven that seems to come to life, transforming into a giant metal skull with flame inside its’ mouth. Though impervious to blade or bullet, spells and a haunt siphon prove to do the trick in dispelling it before any harm is done. Sifting through the ashes inside they find a set of charred bones still hot to the touch. Removing them gingerly they experiment to see if the bones might counteract the cold spot in the Auditorium (it doesn’t). Finally they remember the Bronze Planchette and use it to try speaking with the bones of the owner on how to put him to rest. After the Planchette spells out “W-A-T-E-R” they take the bones to the lake’s edge, tossing them in and hoping for the best.

Continuing on, they find the old prison infirmary, but before they can adequately search the room they are ambushed by a horrifying apparition. Its’ awful screams prove too much for Varieland Ozric, who run in terror as quick as they can, only stopping outside to babble incoherently at each-other. Narsiusreaches out and in the tongue of the dead calls out “parlay!” That brings it to pause and consider the white necromancer long enough that it reveals that it is a manifestation of all the pain and anger of all the prisoners who suffered in this place, and that it cannot rest as long as the “Five roam free!”

10: Vesorianna
The Haunting of Harrowstone

4/10/4712 (continued)

The phantom vanishes, growling in an inhuman voice as things start flying about the Infirmary. Kendra, feeling faint, is hustled outside by Ursus & Aaron, leaving Narsius & Nisca to deal with the increasingly threatening poltergeist. With knives and other random debris flinging themselves at them they rush to join the others in the prison yard. As they turn back the doors swing shut as an inhuman voice shouts “AND STAY OUT!”

Injured and stressed, the heroes stumble back to town for a bit of lunch and for some a visit to Father Grimburrow for healing and advice. While Ursus trains behind the Lorrimor house, Nisca and Ozric hunt for more information amongst the Town Hall records in search of details they may have missed, wondering why the locals didn’t properly inter the dead and clear the place 50 years ago, amongst other things. The answer is the confusion caused by the Palatinate revolution a little over 30 years before. Variel asks Father Grimburrow if he knows of any temples dedicated to Erastil in the region and is told of Soldier’s Rest a church of Pharasma that also keeps shrines dedicated to a half-dozen warrior gods (including Erastil). He can find it up in Tamrivena, a city up near the north border of Canterwall. Variel also meets with Alendro the Wizard, proprietor and teacher of the Unfurling Scroll, who agrees to sell him a scroll of See Invisibility.


The next morning Ursus, Narsius, Nisca, Ozric and Variel head back up to search the area past the offices. They find the Warden’s Office very peaceful, as well as containing a locked safe (but no key!). Their first attempt to use the Planchette fails completely, leading them to suspect this may be a “safe” area, thanks to the Warden’s former occupancy. The hallway outside proves less so, when their second attempt in asking “How do we stop the Splatter Man?” is answered with another question, “HOW-DO-YOU-SPELL-YOUR-NAME?”

They head back through the central hall and around through a door to the left, leading them to a nest of corridors and more rooms. In the first room they explore they are attacked (and in Nisca’s case, injured) by flying red-hot pokers. This proves too much for Nisca who, despite being healed by Narsius, chooses to retreat to the safety of Lorrimor House to nurse her burns (and her pride).

The next chamber they check out proves to be a washroom, where they are surprised and terrified by the sudden appearance of a ghostly maiden. The phantom makes no hostile moves, however, instead pleading for their help. After taking a few moments to regain their composure, they settle down to take in what she has to say. She introduces herself as Vesorianna, the warden’s wife, and she has been all that holds the Five (and, really, all the prisoners of Harrowstone) in check until now. Until a few weeks ago, her husband, trapped bellow in the Dungeon, had kept the haunts here in check. But then Black-robed cultists (whom the party surmises must be agents of the Whispering Way) arrived and performed some sort of ritual around the base of the prison, and she hasn’t felt her husband’s presence since. It was also during this time she witnessed them murder Professor Lorrimor for spying on them, using masonry to crush his head while they held him down to make it look like an accident.

Ever since the haunts have been restless. Though she has done what she can to help the party by suppressing the Piper and Father Charlatan after their defeats from manifesting again, she still feels their powers growing, while hers grow ever weaker. The Splatter Man’s use of Gibs is brought up and she explains that if her name is completed, she will be destroyed and all the ghosts of Harrowstone will be set free to ravage Ravengro (and beyond). There is still hope however! If they can beat the other three most infamous prisoners, she can suppress them, and if they can find and bring her her husband’s Badge of Office, she can cleanse the entire prison of it’s supernatural presence, and at last can rest. If they seek tools to help them in this quest, she points out that the tools of the Five are still in the Property Room in the South-Eastern corner of the Prison, beyond the Iron door.

An alliance in place, the heroes push on through a hidden panel they found to a laundry room, where they spot something rustling under a pile of rotted clothing. Investigation results in a surprise attack by a straitjacket with a will of its’ own. Ursus is so terrified by the animate clothing he flees out into the darkened halls to later be found sitting insensate in a fetal stupor, leaving Ozric and Variel to slash and cut at the thing as it grabs and nearly crushes Narsius to death. Once Narsius is freed and stabilized, they decide a retreat is in order, half-carrying him and Ursus back to town for healing at the Church and lunch at Lorrimor house.

Recovered (and rejoined by Kendra), they head back up to Harrowshire. They get no further than the entrance, however, when they are startled (some more than others) by glowing orbs that flit in and out of existence around them. Swiftly retreating in a (mostly) organized fashion to the Warden’s Office they wrestle for a while with the Warden’s Safe using the crowbar they brought back up with them. They stop after they hear something crash and tinkle about within, while still proving unable to get it open.

Hustling past the strange orbs they return to the Iron door where they prove to have much better success with their crowbar and Ursus’ muscles. Within the Property room they find many pieces of masterwork gear and weapons, some very nice pieces of art and jewelry, and even a magic wand, but not the tools they seek. It isn’t until Ozric spots a secret door that they find the hidden vault containing the five objects precious to the most notorious of the prisoners:

  • The Lopper’s Axe (taken by Ursus),
  • the Splatterman’s Spellbook (claimed by Kendra),
  • the Mosswood Marauder’s Hammer (picked up by Varael),
  • leaving the Piper’s Flute & Father Charlatan’s collection of Holy Symbols (both shoved into a sack by Ozric).

Feeling like they’ve achieved enough for the day (and with night fast approaching) they take their loot and head back down the hill.

11: A new face
The Haunting of Harrowstone


Back at Lorrimor House, they find Varsithe, an Ulfen mercenary formerly of the Professor’s employ, sitting on the doorstep. Varsithe was also invited to the funeral, but was delayed. After introductions and an update as to what he has missed, he readily agrees to join in cleaning up the mess up at Harrowstone and the transport of the Professor’s overdue library books.


The following morning they head up to hit the prison again. Leaving Kendra outside with Ursus & Ozric, a team consisting of Nisca, Narsius, Aaron, Variel and newcomer Varsithe head inside. Squeeking past the luminous Orbs that menace them as they enter, Vaeiel & Varsithe manage to pick the lock on the Warden’s safe and safely recover the Prison’s payroll (500gp), as well as a handful of healing potions.

Continuing to explore, they find stairs going down (blocked by rubble), stairs going up, a broom-closet, the latrines, a chapel (where they are ambushed by otherwise outclassed Crab-spiders), and an Induction chamber (where Variel overcomes a feeling of melancholy and shatters animate manacles with a well-placed arrow).

They eventually head back to the infirmary and their old foe the Poltergeist. This time prepared, Narsius uses the scroll purchased at the Unfurled Scroll to see that which cannot be seen and as soon as the spirit makes its’ move, hits it with his dirge of the dead, cajoling it in the tongue of the dead to parlay. Now watched over by their new friend, they strip the Infirmary of useful magical & alchemical potions & supplies.

Accosted by the Orbs on their way out, Narsius & Varsithe are driven into full-blown panic for a few minutes. Once recovered & rejoined by the rest of their team, they head back to the broken lift, and Vesithe sets his grappling hook in a secure spot so they may all begin rappelling down into the darkness of the prison bellow…

14: Last Gasp in Harrowstone!
The Haunting of Harrowstone

A fierce battle commences as the gang fights for their lives. The Splatter Man summons Dire Rats to hazard them as Variel lunges across the room to dig through the rubble for his bow and ready a ghost-touch arrow. Versithe draws first blood with one of his magical crossbow bolts, but the Splatter Man retaliates with hitting them all with emerald darts of force. Poor Ursus, Nisca & Aaron miss the battle, the former for being unconscious, the latter two for taking too long racing to join the fight.

Kendra holds up the Splatter Man’s spell-book & proceeds to start ripping pages out of it; for each page destroyed the ghost gives out a screech. Meanwhile, Variel & Versithe continue to pelt the Splatter Man with missiles. Even so, the angry ghost manages to hit them with more of his own emerald mystical shots, causing Versithe to fall (at least until Ozric hustles over to pour a potion down his throat and get him back into the fight). Narsius tries, and fails, to bring the ghost under his power, but the combined artillery of Variel & Versithe seems to do the trick, as before the Splatter Man can finally lay hands on the archers, he falls to Variel’s last, well-placed arrow!

While the gang is taking stock of their injuries and lost resources (mainly the majority of magical ammo & a flaming skeleton), Narsius sends his ectoplasmic minions down the water-filled Oubliette to find what may be found. It returns with a sword, dagger & ring. The sword & ring prove to be magical, while the dagger is made of mythral – after some discussion, the sword is given to Nisca and the Ring (which has protective qualities) is passed on to Aaron.

Regrouping, they decide to return to town for healing, rest & resupplying. The following morning Aaron retrieves his Greatsword from the smithy (now that it is finally repaired), before rejoining Ursus, Variel, Versithe & Narsius in heading back for a final run in Harrowstone to find and face the Lopper (Kendra still recovering from the ordeal the previous day remains behind with Nisca).

Back in the central hall of the basement, they head for the Oubliette, ut are blocked by a headless, burning skeleton with an axe to grind. Though it proves resistant to Narsius’ influence, it can’t stand up to the combined force the rest of the gang can bring to bear, and quickly falls.

Moving cautiously into the Oubliette cell-block proper, they are still caught off-guard when the Lopper pops out through the grating in the center of the chamber and gives Ursus a whack with his axe. After he next gives a bloody blow to Versithe the gang realizes that the more they bleed, the more he heals, so Ozric & Narsius commit themselves to staunching and healing their allies while they fight. Luck is with them, however, as the Lopper stumbles after missing badly, leaving himself wide-open, a fact most everyone is ready to take advantage of. After being hit hard by the party’s combined artillery (magical, missile & otherwise), the Lopper narrowly escapes by slipping through a wall to recover briefly before leaping out again at Ursus, only to fall to the barrage of magical arrows, bolts, spells & holy water readied by the expectant company.

Triumphant, the troupe sends a willing Versithe down to search the Lopper’s Oubliette to gather his loot before heading back to meet with the Warden’s wife. An overjoyed Vesoronnia receives her husband’s badge of office, using it to cleanse the entirety of Harrowstone of its’ hauntings before giving it to Narsius with newly granted magical powers against the undead and herself ascending to her eternal rest.

After they return to Ravengro word of their success quickly spreads. Once healed at the church and having received their promised reward from the town council, the townsfolk gather to give them an additional bonus, along with free rooms at the inn, free drinks at the tavern, and a general good will that promises to make their remaining weeks in Ravengro pleasant ones!


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